"7F", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89",
"8A", "8B", "8C", "8D", "8E", "8F", "90", "91", "92", "93", "94",
"95", "96", "97", "98", "99", "9A", "9B", "9C", "9D", "9E", "9F",
"A0", "A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9", "AA",
"AB", "AC", "AD", "AE", "AF", "B0", "B1", "B2", "B3", "B4", "B5",
"B6", "B7", "B8", "B9", "BA", "BB", "BC", "BD", "BE", "BF", "C0",
"C1", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "CA", "CB",
"CC", "CD", "CE", "CF", "D0", "D1", "D2", "D3", "D4", "D5", "D6",
"D7", "D8", "D9", "DA", "DB", "DC", "DD", "DE", "DF", "E0", "E1",
"E2", "E3", "E4", "E5", "E6", "E7", "E8", "E9", "EA", "EB", "EC",
"ED", "EE", "EF", "F0", "F1", "F2", "F3", "F4", "F5", "F6", "F7",
"F8", "F9", "FA", "FB", "FC", "FD", "FE", "FF" };
private final static byte[] val = { 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x00, 0x01,
0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F };
/**
* 编码
*
* @param s
* @return
*/
public static String escape(String s) {
StringBuffer sbuf = new StringBuffer();
int len = s.length();
for (int i = 0; i < len; i ) {
int ch = s.charAt(i);
if ('A' <= ch && ch <= 'Z') { // 'A'..'Z' : as it was
sbuf.append((char) ch);
} else if ('a' <= ch && ch <= 'z') { // 'a'..'z' : as it was
sbuf.append((char) ch);
} else if ('0' <= ch && ch <= '9') { // '0'..'9' : as it was
sbuf.append((char) ch);
} else if (ch == '-' || ch == '_' // unreserved : as it was
|| ch == '.' || ch == '!' || ch == '~' || ch == '*'
|| ch == '\'' || ch == '(' || ch == ')') {
sbuf.append((char) ch);
} else if (ch <= 0x007F) { // other ASCII : map to %XX
sbuf.append('%');
sbuf.append(hex[ch]);
} else { // unicode : map to %uXXXX
sbuf.append('%');
sbuf.append('u');
sbuf.append(hex[(ch >>> 8)]);
sbuf.append(hex[(0x00FF & ch)]);
}
}
return sbuf.toString();
}
/**
* 解码 说明:本方法保证 不论参数s是否经过escape()编码,均能得到正确的“解码”结果
*
* @param s
* @return
*/
public static String unescape(String s) {
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