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The Delphi Object Model (PART I)

来源:互联网 作者:西部数码 时间:2008-04-10
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The Delphi Object Model (PART I) Go to Stefan Walther''''s website Format this article printer-friendly!Set a bookmark for this article Sample Chapter of Product:
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02/21/2001
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Company: bluestep.com IT-Consulting Reference: Ray Lischner - O''''Reilly Question/Problem/Abstract:
Delphi''''s support for object-oriented programming is rich and powerful. In addition to traditional classes and objects, Delphi also has interfaces (similar to those found in COM and Java), exception handling, and multithreaded programming. This chapter covers Delphi''''s object model in depth. You should already be familiar with standard Pascal and general principles of object-oriented programming.
Answer:

Reprinted with permission from O''''Reilly & Associates

Delphi in a Nutshell
By Ray Lischner
1st Edition March 2000
1-56592-659-5, Order Number: 6595
600 pages, $24.95
Get the book at amazon.com

Classes and Objects

Think of a class as a record on steroids. Like a record, a class describes a type that comprises any number of parts, called fields. Unlike a record, a class can also contain functions and procedures (called methods), and properties. A class can inherit from another class, in which case it inherits all the fields, methods, and properties of the ancestor class.

An object is a dynamic instance of a class. An object is always allocated dynamically, on the heap, so an object reference is like a pointer (but without the usual Pascal caret operator). When you assign an object reference to a variable, Delphi copies only the pointer, not the entire object. When your program finishes using an object, it must explicitly free the object. Delphi does not have any automatic garbage collection (but see the section "Interfaces," later in this chapter).

For the sake of brevity, the term object reference is often shortened to object, but in precise terms, the object is the chunk of memory where Delphi stores the values for all the object''''s fields. An object reference is a pointer to the object. The only way to use an object in Delphi is through an object reference. An object reference usually comes in the form of a variable, but it might also be a function or property that returns an object reference.

A class, too, is a distinct entity (as in Java, but unlike C ). Delphi''''s representation of a class is a read-only table of pointers to virtual methods and lots of information about the class. A class reference is a pointer to the table. (Chapter 3, Runtime Type Information, describes in depth the layout of the class tables.) The most common use for a class reference is to create objects or to test the type of an object reference, but you can use class references in many other situations, including passing class references as routine parameters or returning a class reference from a function. The type of a class reference is called a metaclass.

Example 2-1 shows several class declarations. A class declaration is a type declaration that starts with the keyword class. The class declaration contains field, method, and property declarations, ending with the end keyword. Each method declaration is like a forward declaration: you must implement the method in the same unit (except for abstract methods, which are discussed later in this chapter).

type
  TAccount = class
  private
    fCustomer: string;  // name of customer
    fNumber: Cardinal;  // account number
    fBalance: Currency; // current account balance
  end;
  TSavingsAccount = class(TAccount)
  private
    fInterestRate: Integer; // annual percentage rate, scaled by 1000
  end;
  TCheckingAccount = class(TAccount)
  private
    fReturnChecks: Boolean;
  end;
  TCertificateOfDeposit = class(TSavingsAccount)
  private
    fTerm: Cardinal;  // CD maturation term, in days
  end;
 
var
  CD1, CD2: TAccount;
begin
  CD1 := TCertificateOfDeposit.Create;
  CD2 := TCertificateOfDeposit.Create;
  ...


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