------- ,
------- ,
------- : -------
function ---------------------(--, --, --: ----; var --, --, --: ----): ----;
T------- = class(-------)
private
F-------: -------;
F-------: -------;
F-------: -------;
function --------------: -------;
procedure --------------;
protected
function --------------: -------;
procedure --------------;
function --------------: -------; virtual; abstract;
public
constructor Create(-------: -------); override; {if need to do something after Create}
destructor Destroy; override; {if need to do something before Destroy}
function --------------: -------;
procedure --------------;
property -------: ------- read F-------;
published
end;
14、形式反映结构
例子:
TetIndex : array[0..3] of TInteger3v =
( (0, 1, 3),
(2, 1, 0),
(3, 2, 0),
(1, 2, 3) );
Cursors: array[0..4] of TIdentMapEntry = (
(Value: crDefault; Name: ''''crDefault''''),
(Value: crArrow; Name: ''''crArrow''''),
(Value: crCross; Name: ''''crCross''''),
(Value: crIBeam; Name: ''''crIBeam'''') );
if (dwFlags and PFD_DRAW_TO_WINDOW) = 0)
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or( (dwFlags and PFD_SUPPORT_OPENGL) = 0)
or( (dwFlags and PFD_DOUBLEBUFFER) = 0)
or (iPixelType <> PFD_TYPE_RGBA)
or (cColorBits < 16)
)
) then
raise Exception.Create(''''Inappropriate Pixel Format chosen.'''');
glBegin(shadeType);
glNormal3fv(@n0);
glVertex3fv(@dodec[a, 0]);
glVertex3fv(@dodec[b, 0]);
glVertex3fv(@dodec[c, 0]);
glVertex3fv(@dodec[d, 0]);
glVertex3fv(@dodec[e, 0]);
glEnd();
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