因为全是as编写的,所以我就不放源文档了,只要把as代码复制到flash里的第一帧就能够了
Stage.scaleMode = "noScale"
Stage.align = "TL"
for (i=1; i<=4; i ) {
_root.createEmptyMovieClip("point" i, 0-i);//新建MC
//mc的x轴,y轴
_root["point" i]._x = Stage.width/2;
_root["point" i]._y = Stage.height/2;
//鼠标划过的效果
_root["point" i].onMouseMove = function() {
this._x = _root._xmouse (Math.random()*70)-35;
this._y = _root._ymouse (Math.random()*70)-35;
};
}
//设定一个颜色组
hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF");
//鼠标划过时新建mc,并随机填充颜色和随机设alpha值
this.onMouseMove = function() {
i ;
this.createEmptyMovieClip("shape" i, i *10);
with (this["shape" i]) {
beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60);
//执行画线程式
moveTo(_root.point1._x, _root.point1._y);
curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y);
curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y);
endFill();
}
//复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。
this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1);
this["shadow" i]._x = this["shape" i]._x -6;
this["shadow" i]._y = this["shape" i]._y 6;
this["shadow" i]._alpha = 60;
this.grey = new Color(this["shadow" i]);
this.grey.setRGB("0x999999");
};
Stage.align = "TL"
for (i=1; i<=4; i ) {
_root.createEmptyMovieClip("point" i, 0-i);//新建MC
//mc的x轴,y轴
_root["point" i]._x = Stage.width/2;
_root["point" i]._y = Stage.height/2;
//鼠标划过的效果
_root["point" i].onMouseMove = function() {
this._x = _root._xmouse (Math.random()*70)-35;
this._y = _root._ymouse (Math.random()*70)-35;
};
}
//设定一个颜色组
hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF");
//鼠标划过时新建mc,并随机填充颜色和随机设alpha值
this.onMouseMove = function() {
i ;
this.createEmptyMovieClip("shape" i, i *10);
with (this["shape" i]) {
beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60);
//执行画线程式
moveTo(_root.point1._x, _root.point1._y);
curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y);
curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y);
endFill();
}
//复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。
this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1);
this["shadow" i]._x = this["shape" i]._x -6;
this["shadow" i]._y = this["shape" i]._y 6;
this["shadow" i]._alpha = 60;
this.grey = new Color(this["shadow" i]);
this.grey.setRGB("0x999999");
};
只做了简单的解释,适合有as基础的朋友学习
Stage.scaleMode = "noScale";
Stage.align = "TL";
for (i=1; i<=4; i ) {
_root.createEmptyMovieClip("point" i, 0-i);
//新建MC
//mc的x轴,y轴
_root["point" i]._x = Stage.width/2;
_root["point" i]._y = Stage.height/2;
//鼠标划过的效果
_root["point" i].onMouseMove = function() {
this._x = _root._xmouse (Math.random()*70)-35;
this._y = _root._ymouse (Math.random()*70)-35;
};
}
//设定一个颜色组
hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF");
//鼠标划过时新建mc,并随机填充颜色和随机设alpha值
this.onMouseMove = function() {
i ;
this.createEmptyMovieClip("shape" i, i*10);
with (this["shape" i]) {
beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60);
//执行画线程式
moveTo(_root.point1._x, _root.point1._y);
curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y);
curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y);
endFill();
}
//复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。
this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1);
this["shadow" i]._x = this["shape" i]._x-6;
this["shadow" i]._y = this["shape" i]._y 6;
this["shadow" i]._alpha = 60;
this.grey = new Color(this["shadow" i]);
this.grey.setRGB("0x999999");
};
//加了一段删除的
var ii:Number = 6;
function del() {
if (_root["shape" ii]) {
_root["shape" ii].removeMovieClip();
_root["shadow" ii].removeMovieClip();
ii ;
}
}
setInterval(del, 10);
Stage.align = "TL";
for (i=1; i<=4; i ) {
_root.createEmptyMovieClip("point" i, 0-i);
//新建MC
//mc的x轴,y轴
_root["point" i]._x = Stage.width/2;
_root["point" i]._y = Stage.height/2;
//鼠标划过的效果
_root["point" i].onMouseMove = function() {
this._x = _root._xmouse (Math.random()*70)-35;
this._y = _root._ymouse (Math.random()*70)-35;
};
}
//设定一个颜色组
hexColors = new Array("0xCC00FF", "0xCC33FF", "0xCC66FF", "0xCC99FF", "0xCCCCFF", "0xCCFFFF");
//鼠标划过时新建mc,并随机填充颜色和随机设alpha值
this.onMouseMove = function() {
i ;
this.createEmptyMovieClip("shape" i, i*10);
with (this["shape" i]) {
beginFill(hexColors[Math.floor(Math.random()*hexColors.length)], (Math.random()*40) 60);
//执行画线程式
moveTo(_root.point1._x, _root.point1._y);
curveTo(_root.point2._x, _root.point2._y, _root.point3._x, _root.point3._y);
curveTo(_root.point4._x, _root.point4._y, _root.point1._x, _root.point1._y);
endFill();
}
//复制当前mc,设X,Y轴,alpha值,并填充颜色,做为阴影。
this["shape" i].duplicateMovieClip("shadow" i, (10*i)-1);
this["shadow" i]._x = this["shape" i]._x-6;
this["shadow" i]._y = this["shape" i]._y 6;
this["shadow" i]._alpha = 60;
this.grey = new Color(this["shadow" i]);
this.grey.setRGB("0x999999");
};
//加了一段删除的
var ii:Number = 6;
function del() {
if (_root["shape" ii]) {
_root["shape" ii].removeMovieClip();
_root["shadow" ii].removeMovieClip();
ii ;
}
}
setInterval(del, 10);
原来的其实更好看,越改越不好看了
import mx.transitions.Tween;
import mx.transitions.easing.*;
var i:Number = 0;
var mcname:Number = 0;
var x:Number = _xmouse, y:Number = _ymouse;
var rgb:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F");
var mousemove:Object = new Object();
mousemove.onMouseMove = function() {
fline();
};
function fline() {
var a:Number = Math.floor(Math.random()*16);
var b:Number = Math.floor(Math.random()*16);
var c:Number = Math.floor(Math.random()*16);
var d:Number = Math.floor(Math.random()*16);
var e:Number = Math.floor(Math.random()*16);
var f:Number = Math.floor(Math.random()*16);
import mx.transitions.easing.*;
var i:Number = 0;
var mcname:Number = 0;
var x:Number = _xmouse, y:Number = _ymouse;
var rgb:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F");
var mousemove:Object = new Object();
mousemove.onMouseMove = function() {
fline();
};
function fline() {
var a:Number = Math.floor(Math.random()*16);
var b:Number = Math.floor(Math.random()*16);
var c:Number = Math.floor(Math.random()*16);
var d:Number = Math.floor(Math.random()*16);
var e:Number = Math.floor(Math.random()*16);
var f:Number = Math.floor(Math.random()*16);
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